

Fixed spikes rarely staying in their raised position when clearing pressure plate rooms.Fixed pressure plate rooms granting a charge when bombing out of them.Betrayal will no longer trigger if there are less than 2 enemies in the room.Fixed charmed enemies not being able to deal contact damage to a charmed target.Fixed some stray pixels in Rag Mega's animation.Troll bombs now play their drop sound when they hit the ground, not when they spawn.Slightly toned down the tear delay penalty from Haemolacria + Monstro's Lung + Brimstone/Dr Fetus.Added a generic firing animation to Brimstone for combos that keep its appearance but removes its ability to charge (i.e.Stonies now have a brief death animation and break into rock debris.Fixed Mushrooms not displaying status effects, not playing their hiding animation, and moving around way too much when shot.Fixed Level 4 Bumbo occasionally getting stuck trying to pick up a coin.Fixed the Cage's rolling attack ending as soon as it begins.Fixed the Cage's grey creep not blinking like damaging creep normally does.Fixed an infinite recursion issue with Haemolacria + Lead Pencil and Haemolacria + Dr Fetus + Sad Bombs.Fixed a broken interaction between Lachryphagy and Death's Touch.Fixed Stone Grimaces not closing their eyes when the room is cleared.Laser familiars like Robo Baby and Lil Brimstone can now damage fireplaces and poops.Fixed Lil Monstro not playing its shooting animation (also replaced its sound effect with a more appropriate one).Haemolacria now uses the same tear delay calculation as Ipecac (should scale a little better).Added a more distinctive visual effect to Haemolacria (also visual synergies with Brimstone/Tech/Tech X and Dr Fetus).Improved sprites for eyeball tears (from Pop).Improved a few existing item and trinket sprites.Improved animations for the Shade familiar (and some minor behavior fixes).Fixed The Magician and Judgement having unwanted transparent pixels.Updated game over sprites for some of the items from Booster #4.Slightly improved navigation in the collection menu (faster and loops back on itself when scrolling vertically).Fixed multidimensional tears not scaling properly (only one of the two layers would scale).Fixed Haunt champion variants not being transparent during their first phase.Fixed boil rocks giving the wrong drops when destroyed in the Blue Womb.

Fixed special rocks (ie pots and mushrooms) not playing the appropriate sound in some floors.

Fixed some minor graphical issues in the main menu.Fixed Mega Fred not creating a blood explosion on death.Also, using bitmap textures expands your artistic possibility. You can save the favorite brush setting for later. The lag caused by Sharpen Level has been improved by algorithmic correction. Smoother and more stabilized brush stroke is available. Layer Mode except few options has compatibility to Adobe Photoshop.(※) It is highly effective when drawing a long stroke, using a slippery pen nib, or working with a mouse.Ģ2 types of Layer Mode let you express an unlimited possibility, such as by adjusting brightness, altering contrast, changing color tone, and more. ※Please note that it is the Layer Mode compatibility, but the display result is not guaranteed. Layer Set is a folder where you can place your multiple layers for more organization. You can apply any changes to layers within a layer set at once. Filter lets you adjust colors, apply texture, and more. Text is used to set up font, size, spacing, kerning, etc.

Text alignement and horizontal/vertical type option lets you add messages easily. Perspective ruler helps you to create a three-dimensional illustration and to draw a precise building.
